Reign of Ironclaw 3: Don’t Drink the Water!

With a terrorist in custody, the Ironclaws cast their net to capture the remnants of the cell. We’d love to hear from you! Give us a call and share your comments, questions, and suggestions. If we use your voicemail in the show, you’ll win an Ideology of Madness SurPrize! GM’s note: Knights of Reignsborough: Reign […]

Reign of Ironclaw 1: Welcome to Sepouia!

This world is not the one we knew. Reignsborough is no more and our heroes are… changed.  New alliances, new friendships and new enemies populate the capitol city of the United Tribes.  Sepouia is the destination of many eager souls dreaming of a better life for their children, but in a matter of days, those […]

Knights of Reignsborough: Season 3 Sandboxing, Part 2

Continuing our sandboxing for Season 3 we explore more about our changed characters in this new world… We’d love to hear from you! Give us a call at and share your comments, questions, and suggestions. If we use your voicemail in the show, you’ll win an Ideology of Madness SurPrize! GM’s note: Knights of Reignsborough: […]

Feedback Show: Knights of Reignsborough Season 2/Ghosts of Reignsborough Season 1

Before we kick KoR Season 3 into full swing, it’s time to look back at Season 2, talk a bit about Ghosts of Reignsborough and look ahead to the upcoming season of both series.  Aron, Paul, Tim, Wayne and Andrew answer listener questions and discuss what worked, what didn’t and share favorite moments. Next week […]

Knights of Reignsborough, Season 2: Issue #5 – The End!

With their World Defense Force conflict  concluded (for the moment), the Knights of Reignsborough attempt to solve the mystery before them… what terrible  thing have they stumbled upon now…? We’d love to hear from you for the season 2 feedback show! Give us a call at 972-763-5903 and share your comments, questions, and suggestions. If […]

Knights of Reignsborough Season 2 Replay – Issue 2: Not a Villain!

In preparation for the Season 2 two-part season finale, we are REPLAYing issues one through three of the season with all new intros! The Knights have captured Trapdoor, the fellow responsible for transporting Landmine and his team of terrorists.  Now there’s nothing left but the torture and the gathering of information.  Plus, Riptide makes his […]