After wrapping up my turn in Don’t Rest Your Head, I moved over to my next game, Succession Wars.
Succession Wars is an eighties era, out-of-print number from now-defunct FASA. It’s a turn-based strategy game combining elements of territory grabs (ala Risk) and player negotiations (e.g. Diplomacy) with a healthy application of Battletech backstory applied.
Succession Wars has some crunchy rules, and they were a little overwhelming for this newbie. Fortunately, the game was enthusiastically reffed by Chris Hussey. The table full of experienced players, who – while otherwise bent on my utter destruction – were remarkably instructive.
Lucky me, I drew House Liao which is the most challenging territory to play as I was given to understand (and have since observed).
I got my ass handed to me.
It was a whole lot of fun – and surprisingly quick to learn. I realized most of my mistakes early on. Largely due to the carnage raining down ‘pon my head. Live and learn, I guess. Or just learn. The enemies of House Liao were not so concerned with the royal family continuing to “live” in the traditional sense.
Lots and lots of fun.