I’ve been rather stoked about Atomic Overmind‘s release of Kenneth Hite‘s all-new setting for Savage Worlds, The Day After Ragnarok. The book was supposed to come out last week, but was delayed until yesterday. I downloaded the PDF last night.
I’m not ready to give my full review yet, but I’d like to share my initial thoughts.
I had time to read the first nine pages which contains the introduction to the setting. I’m not exaggerating when I say that DAR’s intro pages provide the best sense of atmosphere and promise of game flavor I’ve ever read in a role playing game book. Day After Ragnarok is set in a world where the allies never won World War II. Instead, Patton dies before the Battle of the Bulge assassinated in Otto Skorzeny’s Operation Walküre. The Nazis, emboldened by this development that they believe signals the new Twilight, are successful in their endeavor to access the arcane powers of the Norse Gods. They summon up Jormungandr, the Midgard Serpent.
The end times dawn in 1945.
The Yanks strike back at the world encircling serpent with a nuke – killing Jormungandr, but also ending the world as we know it. The giant snake’s massive body crashes across continents, destroying cities and nations… Magic and monsters enter the world.
Forbidden sciences are explored.
As Ken Hite describes it, the game is Conan the Barbarian: 1948.
In just the little bit I have read, I am overwhelmed to play in this world. It’s all I can do to keep my mind focused on the game I already have in development for this month’s game night.
Be strong, Aron. Be strong.
I will have my full review up next week.